Anand Mahindra backs esports firm Let's Game Now in Rs 30 crore round

Representative image: 16671105 / Pixabay
Let's Game Now raised Rs 30 crore led by Anand Mahindra and Bestvantage Investments to build its eight-team Indian Super Gaming League, reported Oct 28, 2026.
What Happened
Let's Game Now, an Indian esports company founded by Santanu Basu, has raised Rs 30 crore in a round led by industrialist Anand Mahindra and Bestvantage Investments, with a UAE-based family office also taking part, according to reports on October 28, 2026. The money will be used to build the Indian Super Gaming League (ISGL), a franchise-based national esports competition the company runs. Mahindra confirmed the investment in a post on X on October 28, in which he compared the league with the Pro Kabaddi League, according to reports of the post. The valuation and the size of each investor's stake were not disclosed.
Key Facts
- Amount: Rs 30 crore; the valuation was not disclosed.
- Investors: Anand Mahindra and Bestvantage Investments led the round, with a UAE-based family office participating; one report describes Bestvantage as an adviser rather than a co-lead.
- Company: Let's Game Now (LGN), an esports and gaming company founded by Santanu Basu.
- Use of funds: building the Indian Super Gaming League (ISGL).
- League format: eight franchise teams competing across five game titles, with city-level qualifiers before a grand finale planned in Visakhapatnam.
- Titles named for the league include chess, FC 26, Call of Duty Mobile, FAU-G and Cricket 26.
- Franchises are owned by existing sports clubs, including Mumbai City FC, FC Goa, Chennaiyin FC, Kerala Blasters FC, Inter Kashi, Puneri Paltan, Bangalore Bhargavas and Andhra Agneyas.
- ISGL was unveiled at an event in Mumbai on March 1, 2026; Basu co-founded the league with Gautam Badalia.
Why It Matters
Esports means organised, competitive video gaming, played by professional or semi-professional teams for prize money and audiences, much like a traditional sport. India's esports scene has mostly run as one-off tournaments, which makes it hard for teams to earn steady income or for players to treat gaming as a career. A franchise league, where teams own permanent slots and play a regular season, is the model used by cricket's IPL and the Pro Kabaddi League: owners can plan sponsorships and media deals over several years because they know their team will be there next season.
ISGL borrows that model and its owners. Most of its franchises belong to clubs from the Indian Super League in football and from kabaddi, which already have fan bases, marketing teams and city identities. Mahindra's backing is significant for the same reason: reports say he likened ISGL to the Pro Kabaddi League, which shows the kind of path he sees for it.
The timing also matters for start-ups in gaming. Recent rules banned real-money gaming in India, which pushed investors away from fantasy and betting-style apps; one earlier investor in Let's Game Now exited after that change, according to start-up data platform CB Insights. Skill-based esports with no money staked by players is the part of the industry that remains open, and this round shows investors are willing to fund it.
The league's qualifier circuit is meant to reach beyond the big metros. City-level competitions leading to a final in Visakhapatnam offer young players in smaller cities a route to be scouted, which is the kind of opportunity this sub-page tracks.
| Item | Detail |
|---|---|
| Round size | Rs 30 crore |
| Lead investors | Anand Mahindra, Bestvantage Investments |
| League | Indian Super Gaming League (ISGL) |
| Teams and titles | Eight franchises, five games |
| Grand finale venue | Visakhapatnam |
Impact
Short-term: The money gives Let's Game Now funds to run the league's qualifiers and season, pay for production and broadcasting, and sign sponsors. Players and teams can expect a more regular calendar of competitions.
Long-term: If ISGL attracts viewers and sponsors, it could create paid jobs for players, coaches, analysts, shoutcasters (live commentators), video producers and event staff, and give clubs a second sport to market to younger fans. If it struggles, it would show that India's esports audience is still not ready to support a full franchise league.
Who is affected: young gamers looking for a professional path; football and kabaddi clubs that own ISGL franchises; game publishers whose titles are played in the league; brands seeking young audiences; and host cities such as Visakhapatnam.
Key Takeaway
Anand Mahindra's backing of Let's Game Now's Rs 30 crore round puts significant private money behind a franchise esports league at a time when real-money gaming is off the table in India.
Questions and Answers
How much did Let's Game Now raise and who invested?
Let's Game Now raised Rs 30 crore in a round led by Anand Mahindra and Bestvantage Investments, with a UAE-based family office also participating. The valuation was not disclosed.
What is the Indian Super Gaming League (ISGL)?
ISGL is a franchise-based national esports competition run by Let's Game Now, with eight teams owned by sports clubs competing across five game titles, including chess, FC 26, Call of Duty Mobile, FAU-G and Cricket 26.
Which clubs own ISGL teams?
The franchises include Mumbai City FC, FC Goa, Chennaiyin FC, Kerala Blasters FC, Inter Kashi, Puneri Paltan, Bangalore Bhargavas and Andhra Agneyas.
How can young players take part in ISGL?
The league plans city-level qualifiers across the country that lead to a grand finale in Visakhapatnam, meant to identify new talent. Players should follow Let's Game Now's official channels for qualifier dates and rules.
Disclaimer: Prepared by the Peepals newsroom from publicly available sources with AI assistance. Information is accurate to the best of our knowledge at the time of publication and may change. Images may be representative. Not professional advice. Report an error via our contact page.
By Meera Iyer, Governance & Policy EditorCovers Governance & Policy and more for Peepals Bharat. All stories by Meera Iyer
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Meera Iyer is a pen name of the Peepals Global Editorial Team, which researches, fact-checks and publishes every story. The portrait is an illustration.









