Matiks gets $10 million from General Catalyst for its math puzzle app

Representative image: congerdesign / Pixabay
Bengaluru gaming start-up Matiks raised $10 million in a pre-Series A round led by General Catalyst on October 26, 2026, to expand its math and puzzle games abroad.
What Happened
Matiks, a Bengaluru-based social gaming start-up built around math and puzzle games, said on Monday, October 26, 2026 that it has raised $10 million in a pre-Series A funding round led by General Catalyst. Film producer and investor Ronnie Screwvala joined the round, along with existing investors Info Edge Ventures, Tanglin Venture Partners and Untitled Ventures. The company said the new money takes its total funding past $13.5 million and will be used to expand internationally, starting with the United States.
Key Facts
- Round: $10 million, pre-Series A, announced October 26, 2026.
- Lead investor: General Catalyst; also Ronnie Screwvala, Info Edge Ventures, Tanglin Venture Partners and Untitled Ventures.
- Total raised to date: more than $13.5 million, according to the company.
- Founded in 2024 by Sudhanshu Bhatia, Mohan Kumar and Sushant Timmapur; it began as a mental math game.
- Users, as reported by the company: daily active users grew from about 22,000 earlier in 2026 to more than 300,000 by September; monthly active users reached 2.2 million in September.
- Most players are in India, with early users in the US, South Korea and Japan, the company says.
- Planned use of funds: entry into the US and other markets, new games, and an AI tool that lets people build games without writing code.
Why It Matters
Matiks sits in a particular part of India's gaming market: casual games that test mental skills, played for fun and competition rather than cash stakes. Investors backing such a company with a $10 million round shows that money is still available for Indian gaming firms that avoid gambling-style models and build products that can sell abroad.
The company's growth numbers explain part of the interest. By its own account, daily users rose more than tenfold in a few months, from about 22,000 to over 300,000, and monthly users reached 2.2 million in September. These are company figures and have not been independently audited, but they suggest the games are finding a regular audience. Matiks makes money mainly through in-game purchases and introduced a subscription option this month, according to reports.
The choice of the United States as the first overseas market is notable. An Indian company competing in that market tests whether products designed in India can win users in more expensive markets, where each paying user is usually worth more. Early traction in South Korea and Japan, both strong gaming markets, gives the company a base to build on.
The AI building tool is the other part of the plan. Matiks says it wants to let people create games without writing code. If it works, such a tool could turn players into creators and add new content to the platform without the company building every game itself. The company has not yet given a launch date for the tool.
For young founders, the story of Matiks also shows how a personal interest can become a business. Co-founder Sudhanshu Bhatia, who has a background in competitive mental math, began working on the idea while employed at American Express, according to reports, before the three co-founders set up the company in 2024.
| Detail | Matiks |
|---|---|
| Founded | 2024, Bengaluru |
| Round | $10 million pre-Series A, October 26, 2026 |
| Lead investor | General Catalyst |
| Total raised | Over $13.5 million |
| Monthly active users | 2.2 million in September 2026 (company figure) |
Impact
Short-term: Matiks will start hiring and building for its US launch and develop new games and its no-code AI tool.
Long-term: If the expansion works, Matiks could become one of a small group of Indian consumer game makers with a meaningful share of users abroad, and could encourage more investment in skill-based casual games from India.
Who is affected: Students and young adults who play math and puzzle games, Indian game developers and designers looking for jobs, and investors weighing India's non-cash gaming segment.
Key Takeaway
Matiks raised $10 million in a General Catalyst-led round on October 26, 2026, to take its fast-growing math and puzzle games to the US and build an AI tool for creating games.
Questions and Answers
How much did Matiks raise and who led the round?
Matiks raised $10 million in a pre-Series A round led by General Catalyst, announced on October 26, 2026. Ronnie Screwvala, Info Edge Ventures, Tanglin Venture Partners and Untitled Ventures also took part.
What does Matiks do?
Matiks is a Bengaluru-based social gaming start-up that makes math, puzzle, memory and logic games. It began in 2024 as a mental math game.
How many people use Matiks?
The company says it had more than 300,000 daily active users and 2.2 million monthly active users in September 2026, mostly in India.
What will Matiks do with the new funding?
It plans to expand to the United States and other markets, launch new games, and build an AI tool that lets people create games without coding.
Disclaimer: Prepared by the Peepals newsroom from publicly available sources with AI assistance. Information is accurate to the best of our knowledge at the time of publication and may change. Images may be representative. Not professional advice. Report an error via our contact page.
By Karan Bansal, Tech Startups CorrespondentCovers Tech Start-ups & Stories and more for Peepals Tech. All stories by Karan Bansal
Karan Bansal is a pen name of the Peepals Global Editorial Team, which researches, fact-checks and publishes every story. The portrait is an illustration.









